Gaming In Libraries

Download Gaming In Libraries full books in PDF, epub, and Kindle. Read online free Gaming In Libraries ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!

Games and Gamification in Academic Libraries

Games and Gamification in Academic Libraries
Author :
Publisher :
Total Pages : 315
Release :
ISBN-10 : 0838947867
ISBN-13 : 9780838947869
Rating : 4/5 (869 Downloads)

Book Synopsis Games and Gamification in Academic Libraries by : Stephanie H. Crowe

Download or read book Games and Gamification in Academic Libraries written by Stephanie H. Crowe and published by . This book was released on 2020 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--


Games and Gamification in Academic Libraries Related Books

Games and Gamification in Academic Libraries
Language: en
Pages: 315
Authors: Stephanie H. Crowe
Categories: Academic libraries
Type: BOOK - Published: 2020 - Publisher:

DOWNLOAD EBOOK

"Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and
Games in Libraries
Language: en
Pages: 247
Authors: Breanne A. Kirsch
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2014-01-28 - Publisher: McFarland

DOWNLOAD EBOOK

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so th
Gaming in Academic Libraries
Language: en
Pages: 248
Authors: Amy Harris
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Association of College & Research Libraries

DOWNLOAD EBOOK

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their
52 Ready-to-Use Gaming Programs for Libraries
Language: en
Pages: 0
Authors: Ellyssa Kroski
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2020-03-23 - Publisher: ALA Editions

DOWNLOAD EBOOK

The engaging programs in this book will have people flocking to your library—it's all in the game.
Libraries Got Game
Language: en
Pages: 145
Authors: Brian Mayer
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2010 - Publisher: American Library Association

DOWNLOAD EBOOK

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from game