Playing Video Games

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How to Play Video Games

How to Play Video Games
Author :
Publisher : NYU Press
Total Pages : 376
Release :
ISBN-10 : 9781479805921
ISBN-13 : 1479805920
Rating : 4/5 (920 Downloads)

Book Synopsis How to Play Video Games by : Matthew Thomas Payne

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.


How to Play Video Games Related Books

How to Play Video Games
Language: en
Pages: 376
Authors: Matthew Thomas Payne
Categories: Games & Activities
Type: BOOK - Published: 2019-03-26 - Publisher: NYU Press

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Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism b
The Debate about Playing Video Games
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Authors: Rachel Seigel
Categories: Juvenile Nonfiction
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Provides a thorough overview of the major pros and cons of playing video games. Readable text, interesting sidebars, and illuminating infographics invite reader
Well Played 1.0
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Authors: Drew Davidson
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Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well don
Lost in a Good Game
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'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was spe
The Video Game Debate 2
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Authors: Rachel Kowert
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This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game De