Graphics Gems Iv Ibm Version

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Graphics Gems IV

Graphics Gems IV
Author :
Publisher : Morgan Kaufmann
Total Pages : 616
Release :
ISBN-10 : 0123361559
ISBN-13 : 9780123361554
Rating : 4/5 (554 Downloads)

Book Synopsis Graphics Gems IV by : Paul S. Heckbert

Download or read book Graphics Gems IV written by Paul S. Heckbert and published by Morgan Kaufmann. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.


Graphics Gems IV Related Books

Graphics Gems IV
Language: en
Pages: 616
Authors: Paul S. Heckbert
Categories: Computers
Type: BOOK - Published: 1994 - Publisher: Morgan Kaufmann

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Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.
Graphics Gems IV (IBM Version)
Language: en
Pages: 575
Authors: Paul Heckbert
Categories: Computers
Type: BOOK - Published: 1994-06-17 - Publisher: Elsevier

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Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the la
Graphics Gems II
Language: en
Pages: 700
Authors: James Arvo
Categories: C (Computer program language).
Type: BOOK - Published: 1991 - Publisher: Boston : Academic Press

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Índice abreviado: 2d geometry and algorithms -- Image processing -- Frame buffer techniques -- 3d geometry and algorithms -- Ray tracing -- Radiosity -- Matrix
Graphics Gems III (IBM Version)
Language: en
Pages: 631
Authors: David Kirk
Categories: Computers
Type: BOOK - Published: 2012-12-02 - Publisher: Elsevier

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This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tool
Graphics Gems
Language: en
Pages: 866
Authors: Andrew S. Glassner
Categories: Computers
Type: BOOK - Published: 1990 - Publisher: Princeton University Press

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Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specifi